My first step into 3D was an animation class in school in 2019, where I chose to create a Minecraft animation for the semester project.
I fell in love with 3D modelling and creating environments a bit later in a geometry class, where we had to use a CAD software.
In 2020 I chose to learn Blender properly and have been using it as my main software since.
I use Blender, Photoshop, Premiere Pro, Audacity, Quixel Mixer, Substance Painter, Krita, Unity and Unreal Engine, depending on the project.
maze.runner
Made this shortly after watching the first Maze Runner film. I love huge concrete structures, so the set design was right up my alley. It inspired me to make something similar in Blender and this is the result.
Originally I wanted to have a person for scale in there but I think the size comes across well even without one.
2021
lofi.room
One of my first 3D creations. The geometry class semester project had the theme "Daheim" (transl. "At Home"), so I decided to recreate the famous LoFi girl room, while leaving room for some creative freedom.
I modelled everything in Microstation and exported it to Blender for materials and lighting. I actually won the second place in the yearly Austrian modelling contest with this piece.
2021
yana.vrchat
I don't play VRChat that often, but I saw it as an opportunity to try and create a human character, which I hadn't done before. There are other clothes I made for her, but these ones are the ones I stuck with for the game.
Later I reworked the model by changing the FK to an IK system, adding more clothes and changing the face slightly for a short animation.
2022/23
daylapse.anim
An animation short I made as an application project for a university. I originally wanted to add more scenes, but time ran out, so I prioritized the important scenes.
Most objects were created for this project, some I imported from earlier ones. I used Eevee to render it out and Premiere Pro to cut it all together. The sound design and "voice acting" were all done by me as well.
Many artists have something called art block from time to time (me included). With this I kinda wanted to portray that.
2023
post.apocalyptic
I am a huge fan of The Last of Us, so it's easy to see where the inspiration for this piece came from. Most objects and materials are from Blenderkit, but things like the dumpster or the backpack are self-modelled, just as the buildings and the truck are. The characters are from Makehuman and Mixamo. Many of the materials that I imported have been altered in some way to fit my needs better.
2022
subway.hallway
This is not something super unique, as you can find many tutorials for this kind of subway hallway on YouTube.
However, I like the mood subway stations give me whenever I'm in a large enough city to have them, so I started working on this.
It's not as complicated as an actual platform, but still carries the vibe. It came out a bit spooky with the dense fog.
I'd love to make a more detailed subway render in the future.